AI Insights · Timothy · October 2025
Top 5 Paid Games in Oceania Q3 2025: Unified Platform Analysis
Explore the performance of the top 5 paid games in Oceania during Q3 2025, with insights on downloads, revenue, and user activity from Sensor Tower.
In the third quarter of 2025, the top 5 paid games on the unified platform in Oceania demonstrated varied performance trends. Let's delve into the specifics of each game, highlighting their weekly downloads, revenue, and active user metrics.
Minecraft: Dream it, Build it! by Mojang showed a notable fluctuation in weekly revenue, peaking at approximately $86K in early July and experiencing a dip in August before recovering to $73K at the end of September. Weekly downloads started at 4.7K, gradually decreasing to around 3.9K by the end of the quarter. Active users saw a decline from 45K in early July to about 36K in late September.
Bloons TD 6, developed by Ninja Kiwi, maintained steady weekly revenue, ranging from $8.4K at the start of the quarter to around $6.8K by September's end. Downloads remained consistent, fluctuating slightly but averaging around 2.3K per week. The active user base slightly decreased from 38K to approximately 32.5K over the quarter.
Balatro from Playstack Ltd experienced a gradual decline in weekly revenue, starting at $6.8K and settling at $4.5K by the quarter's conclusion. Downloads hovered around 600 per week, with a slight increase observed at the end of September. Active users showed an initial decline from 10K to around 7K, followed by a small rebound in August, ending at 6.9K.
Stardew Valley by ConcernedApe saw consistent weekly revenue, beginning at $2.7K and rising to $3.2K by the end of September. Downloads exhibited a steady increase from 600 to 760 per week. Active users also saw a slight upward trend, increasing from 2.3K to 2.7K over the quarter.
Plague Inc. by Ndemic Creations had variable weekly revenue, starting at $2.5K, peaking mid-quarter, and ending at $1.5K. Downloads decreased from 1.8K to 1.2K. Active users initially declined but saw a resurgence to 7.2K in late September before dropping again.
These insights, sourced from Sensor Tower, reflect the dynamic nature of the gaming market in Oceania. For more detailed analytics, visit Sensor Tower's platform.